LudivoraOur story
About Ludivora
Who we are and why the academy works the way it does.
We are a small studio-turned-academy in Gdańsk, teaching the one thing tutorials skip: how to design a game, not just build one. Tools are everywhere. Judgement is what's rare — and judgement is what we teach.
Ludivora runs entirely online, from a small team on the Baltic coast. We started it because most people who want to design games get stuck in the same place: plenty of videos on how to make a game, almost nothing on how to shape one that players can't put down. So we built the room we wished we'd had — small, demanding, and honest.
- 12weeks, one clear arc
- 24seats max per cohort
- 1:1working-designer mentors
- 2021teaching from Gdańsk since
What we stand for
What we believe
Design is a craft you learn by doing it and getting honest feedback — the same way a studio builds it. Our program is a weekly loop of making, testing and critique, not a stack of lectures. Students ship small pieces from week one and defend them in front of a cohort.
Who it's for
Foundations is written for beginners and career-switchers: people with taste in games and no formal training, hobbyists going pro, and junior developers who never got structured design teaching. You don't need to code or a finished idea — just time to make things and the willingness to have them pulled apart kindly.
How we teach
Cohorts are capped so mentors can give real attention. Every mentor is a working designer, matched to students by specialism — systems, levels, narrative or UX. Sessions are live and recorded, assignments get written feedback, and the program ends with a portfolio review built around your own prototype.
What we're not
We're an academy, not a publisher or a jobs guarantee. We help you build the work and the judgement that make you employable, and a portfolio you're proud to send. Everything we run is educational; nothing here involves wagering, prizes of money, or games of chance.
Not sure it's the right room for you?
We'd rather talk it through than have you enroll into the wrong thing. A five-minute email saves everyone a wasted cohort seat.